About myself

Since I was a child, I have been passionate about technology and video games.
I studied programming and I have been working in the video game industry for more than 10 years.

With a background in computer science and a strong passion for game development, I have honed my skills in various programming languages and game engines. I am proficient in C++ and C#, and have experience working with Unity and Unreal Engine.
I have a solid understanding of game mechanics, physics, and AI programming.
I am a team player and have experience collaborating with artists, designers, and other developers to create engaging and immersive gaming experiences.

My goal is to contribute my skills and creativity to develop innovative and exciting games that captivate players worldwide.

Memorable highlights

Metal Soldiers 2

2D action platforms game. 100+ Levels, 8 weapons, 3 vehicles.

This is the biggest project I’ve ever worked on, covering the develop of both the game and its proprietary engine.
I was involved from start to finish, not only as Lead Developer but also as Project Manager.

# .Net # Marmalade SDK # SDL # JNI # Google Analytics # Firebase # Spine # OpenGL # JIRA # Git # Mobile

Watch on Google Play

Cocomelon, Kids Learn and Play

Educational minigames for kids from 2 to 5 years old.

I joined the project when it was in an advanced stage.
My contribution to it was on improving performance, localization and sound managing.

# Unity # Addressables # Github # Mobile

Watch on Google Play

Game of Gnomes

Discovering gnomes with Augmented Reality.

I was the Solo Developer on the development of this game for a resort that was in search of a bonding activity for its clients.

# Unity # Bitbucket # Mobile # AR

Mike's World 1 and 2

2D action platforms game similar to Super Mario Bros.

The Mike's World saga were the projects that marked the beginning of the engine that was later improved and used on the Metal Soldiers saga.
As with the Metal Soldiers projects, I was involved from start to finish in both the develop of the games and the engine.

# .Net # Marmalade SDK # JNI # Google Analytics # Firebase # SVN # Mobile