About myself

Since I was a child, I have been passionate about technology and video games.
I studied programming and I have been working in the video game industry for more than 10 years.

With a background in computer science and a strong passion for game development, I have honed my skills in various programming languages and game engines. I am proficient in C++ and C#, and have experience working with Unity and Unreal Engine.
I have a solid understanding of game mechanics, physics, and AI programming.
I am a team player and have experience collaborating with artists, designers, and other developers to create engaging and immersive gaming experiences.

My goal is to contribute my skills and creativity to develop innovative and exciting games that captivate players worldwide.

Memorable highlights

Metal Soldiers 2

2D action platforms game. 100+ Levels, 8 weapons, 3 vehicles.

This is the biggest project I’ve ever worked on, covering the develop of both the game and its proprietary engine.
I was involved from start to finish, not only as Lead Developer but also as Project Manager.

# .Net # Marmalade SDK # SDL # JNI # Google Analytics # Firebase # Spine # OpenGL # JIRA # Git # Mobile

Watch on Google Play

Cocomelon, Kids Learn and Play

Educational minigames for kids from 2 to 5 years old.

I joined the project when it was in an advanced stage.
My contribution to it was on improving performance, localization and sound managing.

# Unity # Addressables # Github # Mobile

Watch on Google Play

Game of Gnomes

Discovering gnomes with Augmented Reality.

I was the Solo Developer on the development of this game for a resort that was in search of a bonding activity for its clients.

# Unity # Bitbucket # Mobile # AR

Mike's World 1 and 2

2D action platforms game similar to Super Mario Bros.

The Mike's World saga were the projects that marked the beginning of the engine that was later improved and used on the Metal Soldiers saga.
As with the Metal Soldiers projects, I was involved from start to finish in both the develop of the games and the engine.

# .Net # Marmalade SDK # JNI # Google Analytics # Firebase # SVN # Mobile

Blocky Set

3D puzzles with brick-building mechanics.

Blocky Set is the first project I developed as an indie dev.
I'm in charge of everything (programming, game design, level design, art direction, 3d modeling, animations, shaders, marketing, publishing, community management).
Sounds and some UI elements are from third-party free-to-use.

It took me around 5 months to finish a release version, publishing it and make it visible on social media, and I'm still doing updates and working on improving it.

# Unity # ScriptableObjects # Shaders # Playfab # Github # WebGL # Mobile

Play it on Playgama

Work in Progress

Me Against the Hordes

3D action game prototype.

A project where I applied everything I learned while I was selfteaching how to work with Unreal Engine.

# Unreal # BluePrints # Github # Desktop # Mobile